Ghost farming


The game has become what I want

All tiny systems are interacting in fun an quirky ways and that spawns new ideas and updates. In this one I thought about the ghosts and how to make them more interesting so I asked myself who can they interact with. Well the Ogres of course, soo I a white ghost can turn an ogre into a red ghost that could be super scary and overwhelming but at the same time a skillful player migth use the opportunity of being chased by a lot of ghosts to lead them to a tomb and earn a lots of gold(Ghost farming).

Of course this led to problems, the number of ghosts increased exponetially because each new ghost could make many more. I nerfed that by making it so that only original ghosts could turn ogres into ghosts.

Also the original tomb dissappeared after acceppting one ghost, that was a little to evil if you are being chased by 10 so I made that one permanent.


Who cares about seeds? 

This version also downplays the role of selecting the seed for your level. Now you simply get a random level and when you die you have the option to retry or play a new random level.

 Still not a lot of players but it does not bother me much, Atleast I'm having fun :-)

Best regards!

Michael

Files

grail_dungeon_v1_4_3.zip Play in browser
17 hours ago

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