Ghost farming
The game has become what I want
All tiny systems are interacting in fun an quirky ways and that spawns new ideas and updates. In this one I thought about the ghosts and how to make them more interesting so I asked myself who can they interact with. Well the Ogres of course, soo I a white ghost can turn an ogre into a red ghost that could be super scary and overwhelming but at the same time a skillful player migth use the opportunity of being chased by a lot of ghosts to lead them to a tomb and earn a lots of gold(Ghost farming).
Of course this led to problems, the number of ghosts increased exponetially because each new ghost could make many more. I nerfed that by making it so that only original ghosts could turn ogres into ghosts.
Also the original tomb dissappeared after acceppting one ghost, that was a little to evil if you are being chased by 10 so I made that one permanent.
Who cares about seeds?
This version also downplays the role of selecting the seed for your level. Now you simply get a random level and when you die you have the option to retry or play a new random level.
Still not a lot of players but it does not bother me much, Atleast I'm having fun :-)
Best regards!
Michael
Files
Grail - Dungeon Faller
In this creepy "Dungeon Faller," you play as the very pale and very stale recently deceased man called Rigor Mortis.
Status | In development |
Author | PapaQuark |
Genre | Adventure |
Tags | Creepy, Perma Death, Physics, Roguelike, Singleplayer |
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